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Head to head

CarX Drift Racing Online vs War Online Pacific

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
January 2019 · 8 years ago

Daily players

4k – 13k
No population data

Estimated players

27.9kDown 0.4%
7

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineWar Online Pacific

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.4k
August 2026~28.4kDown 0.3%
July 2026~28.5k

War Online Pacific

Average monthly estimated players
MonthEstimated playersChange
September 2026~7Down 13%
August 2026~8Up 14%
July 2026~7

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
911Down 30%
War Online Pacific
0

CarX Drift Racing Online currently has 911 peak concurrent Steam players, while War Online Pacific has 0.

Discord members

CarX Drift Racing Online
75.2kUp 0.4%
War Online Pacific

CarX Drift Racing Online currently has 75,229 Discord members; no comparable data is tracked for War Online Pacific.

Twitch viewers

CarX Drift Racing Online
80Down 58%
War Online Pacific

CarX Drift Racing Online currently has 80 live Twitch viewers; no comparable data is tracked for War Online Pacific.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 4k – 13k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

War Online Pacific

War Online Pacific is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.