Head to head
CarX Drift Racing Online vs Venge.io
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Browser
Player activity
Smoothed estimated players over time.
CarX Drift Racing Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~28.7k | Up 1.2% |
| September 2026 | ~28.4k | Down 0.2% |
| August 2026 | ~28.4k | Down 0.3% |
| July 2026 | ~28.5k | — |
Venge.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~22.8k | |
| September 2026 | ~22.8k | |
| August 2026 | ~22.8k | |
| July 2026 | ~22.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CarX Drift Racing Online
- 775Down 40%
- Venge.io
- —
CarX Drift Racing Online currently has 775 peak concurrent Steam players; no comparable data is tracked for Venge.io.
Discord members
- CarX Drift Racing Online
- 75.6kUp 0.5%
- Venge.io
- 112.1k
Venge.io currently has about 1.5× as many Discord members as CarX Drift Racing Online — 112,077 vs 75,581.
Twitch viewers
- CarX Drift Racing Online
- 62Down 30%
- Venge.io
- 0
CarX Drift Racing Online currently has 62 live Twitch viewers, while Venge.io has 0.
Reddit members
- CarX Drift Racing Online
- —
- Venge.io
- 941Up 0.2%
Venge.io currently has 941 subreddit members; no comparable data is tracked for CarX Drift Racing Online.
How these estimates are made
CarX Drift Racing Online
CarX Drift Racing Online is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Venge.io
Venge.io is estimated to have 15 – 7k players a day. Around 8k – 780k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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