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Head to head

CarX Drift Racing Online vs Time Alive

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
March 2023 · 3 years ago

Daily players

3k – 12k
8 – 4k

Estimated players

28.5kUp 2.1%
222

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineTime Alive

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.4kDown 0.4%
July 2026~28.5k

Time Alive

Average monthly estimated players
MonthEstimated playersChange
August 2026~223Up 0.5%
July 2026~222

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
933Down 28%
Time Alive

CarX Drift Racing Online currently has 933 peak concurrent Steam players; no comparable data is tracked for Time Alive.

Discord members

CarX Drift Racing Online
75kUp 0.3%
Time Alive

CarX Drift Racing Online currently has 74,971 Discord members; no comparable data is tracked for Time Alive.

Twitch viewers

CarX Drift Racing Online
85Down 16%
Time Alive

CarX Drift Racing Online currently has 85 live Twitch viewers; no comparable data is tracked for Time Alive.

YouTube subscribers

CarX Drift Racing Online
Time Alive
2.2k

Time Alive currently has 2,220 YouTube subscribers; no comparable data is tracked for CarX Drift Racing Online.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 12k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Time Alive

Time Alive is estimated to have 8 – 4k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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