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Head to head

CarX Drift Racing Online vs Spellfarers

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
April 2026 · 3 months ago

Daily players

3k – 9k
3 – 9

Estimated players

28.5kDown 1.6%
238Down 1.9%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineSpellfarers

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.8kUp 0.9%
July 2026~28.5k

Spellfarers

Average monthly estimated players
MonthEstimated playersChange
August 2026~243Up 2.1%
July 2026~238

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
989Down 25%
Spellfarers
1Down 75%

CarX Drift Racing Online currently has about 989× as many peak concurrent Steam players as Spellfarers — 989 vs 1.

Discord members

CarX Drift Racing Online
74.9k
Spellfarers
373Up 2.8%

CarX Drift Racing Online currently has about 201× as many Discord members as Spellfarers — 74,884 vs 373.

Twitch viewers

CarX Drift Racing Online
74Down 60%
Spellfarers
0Down 100%

CarX Drift Racing Online currently has 74 live Twitch viewers, while Spellfarers has 0.

YouTube subscribers

CarX Drift Racing Online
Spellfarers
1.3k

Spellfarers currently has 1,260 YouTube subscribers; no comparable data is tracked for CarX Drift Racing Online.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 9k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Spellfarers

Spellfarers is estimated to have 3 – 9 players a day. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.