Head to head
CarX Drift Racing Online vs Seiya Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Windows
Player activity
Smoothed estimated players over time.
CarX Drift Racing Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~28.7k | Up 0.9% |
| August 2026 | ~28.4k | Down 0.3% |
| July 2026 | ~28.5k | — |
Seiya Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~94 | |
| August 2026 | ~94 | Up 18% |
| July 2026 | ~80 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CarX Drift Racing Online
- 971Down 22%
- Seiya Online
- —
CarX Drift Racing Online currently has 971 peak concurrent Steam players; no comparable data is tracked for Seiya Online.
Discord members
- CarX Drift Racing Online
- 75.2kUp 0.4%
- Seiya Online
- 415Down 1.0%
CarX Drift Racing Online currently has about 181× as many Discord members as Seiya Online — 75,160 vs 415.
Twitch viewers
- CarX Drift Racing Online
- 93Up 6.9%
- Seiya Online
- —
CarX Drift Racing Online currently has 93 live Twitch viewers; no comparable data is tracked for Seiya Online.
YouTube subscribers
- CarX Drift Racing Online
- —
- Seiya Online
- 55
Seiya Online currently has 55 YouTube subscribers; no comparable data is tracked for CarX Drift Racing Online.
How these estimates are made
CarX Drift Racing Online
CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Seiya Online
Seiya Online is estimated to have 0 – 190 players a day. Around 380 – 44k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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