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Head to head

CarX Drift Racing Online vs Quest Together

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
December 2022 · 4 years ago

Daily players

3k – 11k
3 – 9

Estimated players

28.7kUp 0.3%
212Up 2.7%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineQuest Together

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~29kUp 2.0%
September 2026~28.4kDown 0.2%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

Quest Together

Average monthly estimated players
MonthEstimated playersChange
October 2026~206Up 3.0%
September 2026~200
August 2026~200Up 1.0%
July 2026~198—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1.2kDown 5.1%
Quest Together
0Down 100%

CarX Drift Racing Online currently has 1,163 peak concurrent Steam players, while Quest Together has 0.

Discord members

CarX Drift Racing Online
74.5kDown 1.1%
Quest Together
659Up 1.4%

CarX Drift Racing Online currently has about 113× as many Discord members as Quest Together — 74,482 vs 659.

Twitch viewers

CarX Drift Racing Online
49Down 51%
Quest Together
—

CarX Drift Racing Online currently has 49 live Twitch viewers; no comparable data is tracked for Quest Together.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Quest Together

Quest Together is estimated to have 3 – 9 players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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