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Head to head

CarX Drift Racing Online vs Project Root

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
May 2014 · 13 years ago

Daily players

3k – 11k
No population data

Estimated players

29.3kDown 0.3%
12

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • PlayStation
  • Xbox

Perspectives

—

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineProject Root

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~29kUp 2.0%
September 2026~28.4kDown 0.2%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

Project Root

Average monthly estimated players
MonthEstimated playersChange
October 2026~12
September 2026~12
August 2026~12Up 20%
July 2026~10—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1.3kUp 2.4%
Project Root
0

CarX Drift Racing Online currently has 1,297 peak concurrent Steam players, while Project Root has 0.

Discord members

CarX Drift Racing Online
74.5kDown 1.1%
Project Root
—

CarX Drift Racing Online currently has 74,495 Discord members; no comparable data is tracked for Project Root.

Twitch viewers

CarX Drift Racing Online
84Down 2.3%
Project Root
—

CarX Drift Racing Online currently has 84 live Twitch viewers; no comparable data is tracked for Project Root.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Project Root

Project Root is showing no measurable concurrent players on Steam. Around 5k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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