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Head to head

CarX Drift Racing Online vs Madness Cubed

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
May 2016 · 10 years ago

Daily players

3k – 10k
10 – 35

Estimated players

27.7kDown 4.6%
133Up 0.8%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineMadness Cubed

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.5kUp 0.3%
August 2026~28.4kDown 0.3%
July 2026~28.5k

Madness Cubed

Average monthly estimated players
MonthEstimated playersChange
September 2026~133
August 2026~133Up 0.8%
July 2026~132

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1kDown 18%
Madness Cubed
2

CarX Drift Racing Online currently has about 512× as many peak concurrent Steam players as Madness Cubed — 1,024 vs 2.

Discord members

CarX Drift Racing Online
75.2kUp 0.4%
Madness Cubed

CarX Drift Racing Online currently has 75,177 Discord members; no comparable data is tracked for Madness Cubed.

Twitch viewers

CarX Drift Racing Online
75Down 23%
Madness Cubed

CarX Drift Racing Online currently has 75 live Twitch viewers; no comparable data is tracked for Madness Cubed.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Madness Cubed

Madness Cubed is estimated to have 10 – 35 players a day. Around 35k – 90k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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