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Head to head

CarX Drift Racing Online vs LoveBeat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
February 2009 · 18 years ago

Daily players

3k – 11k
370 – 1k

Estimated players

29.4kUp 5.4%
244Down 7.7%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineLoveBeat

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~28.8kUp 1.4%
September 2026~28.4kDown 0.2%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

LoveBeat

Average monthly estimated players
MonthEstimated playersChange
October 2026~267Down 3.6%
September 2026~277Down 10%
August 2026~309Up 6.2%
July 2026~291—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1.2kUp 11%
LoveBeat
148Down 33%

CarX Drift Racing Online currently has about 8.4× as many peak concurrent Steam players as LoveBeat — 1,243 vs 148.

Discord members

CarX Drift Racing Online
75.6kUp 0.5%
LoveBeat
—

CarX Drift Racing Online currently has 75,609 Discord members; no comparable data is tracked for LoveBeat.

Twitch viewers

CarX Drift Racing Online
72Down 15%
LoveBeat
12Up 140%

CarX Drift Racing Online currently has about 6× as many live Twitch viewers as LoveBeat — 72 vs 12.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

LoveBeat

LoveBeat is estimated to have 370 – 1k players a day. Around 44k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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