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Head to head

CarX Drift Racing Online vs GigaSlave

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
August 2025 · 1 year ago

Daily players

4k – 12k
No population data

Estimated players

28.1kUp 0.8%
8

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineGigaSlave

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.4kDown 0.2%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

GigaSlave

Average monthly estimated players
MonthEstimated playersChange
September 2026~154Up 0.7%
August 2026~153Up 28%
July 2026~120—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
962Down 32%
GigaSlave
—

CarX Drift Racing Online currently has 962 peak concurrent Steam players; no comparable data is tracked for GigaSlave.

Discord members

CarX Drift Racing Online
75.3kUp 0.3%
GigaSlave
554Up 1.7%

CarX Drift Racing Online currently has about 136× as many Discord members as GigaSlave — 75,284 vs 554.

Twitch viewers

CarX Drift Racing Online
70Down 54%
GigaSlave
—

CarX Drift Racing Online currently has 70 live Twitch viewers; no comparable data is tracked for GigaSlave.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 4k – 12k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

GigaSlave

GigaSlave is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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