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Head to head

CarX Drift Racing Online vs GangV: Battle Royale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
April 2021 · 5 years ago

Daily players

3k – 11k
No population data

Estimated players

29.2kUp 5.2%
300Up 1.4%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineGangV: Battle Royale

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.4kDown 0.4%
July 2026~28.5k

GangV: Battle Royale

Average monthly estimated players
MonthEstimated playersChange
August 2026~301Down 0.7%
July 2026~303

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1.2kDown 4.5%
GangV: Battle Royale
0

CarX Drift Racing Online currently has 1,241 peak concurrent Steam players, while GangV: Battle Royale has 0.

Discord members

CarX Drift Racing Online
75kUp 0.3%
GangV: Battle Royale
1kDown 0.6%

CarX Drift Racing Online currently has about 74× as many Discord members as GangV: Battle Royale — 74,961 vs 1,017.

Twitch viewers

CarX Drift Racing Online
98Down 3.0%
GangV: Battle Royale

CarX Drift Racing Online currently has 98 live Twitch viewers; no comparable data is tracked for GangV: Battle Royale.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

GangV: Battle Royale

GangV: Battle Royale is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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