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Head to head

CarX Drift Racing Online vs Fear the Night

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
July 2019 · 7 years ago

Daily players

3k – 11k
3 – 9

Estimated players

28kUp 0.1%
90Down 1.6%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineFear the Night

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.4kDown 0.2%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

Fear the Night

Average monthly estimated players
MonthEstimated playersChange
September 2026~91
August 2026~91Up 20%
July 2026~76—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
873Down 29%
Fear the Night
1Down 75%

CarX Drift Racing Online currently has about 873× as many peak concurrent Steam players as Fear the Night — 873 vs 1.

Discord members

CarX Drift Racing Online
75.3kUp 0.3%
Fear the Night
—

CarX Drift Racing Online currently has 75,284 Discord members; no comparable data is tracked for Fear the Night.

Twitch viewers

CarX Drift Racing Online
51Down 51%
Fear the Night
—

CarX Drift Racing Online currently has 51 live Twitch viewers; no comparable data is tracked for Fear the Night.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fear the Night

Fear the Night is estimated to have 3 – 9 players a day. Around 26k – 66k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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