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Head to head

CarX Drift Racing Online vs EmergeNYC

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
November 2016 · 10 years ago

Daily players

3k – 11k
35 – 120

Estimated players

29.2kUp 5.2%
3.3k

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineEmergeNYC

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~28.4kDown 0.4%
July 2026~28.5k

EmergeNYC

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.3kUp 2.2%
July 2026~3.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1.2kDown 4.5%
EmergeNYC
13

CarX Drift Racing Online currently has about 95× as many peak concurrent Steam players as EmergeNYC — 1,241 vs 13.

Discord members

CarX Drift Racing Online
75kUp 0.3%
EmergeNYC

CarX Drift Racing Online currently has 74,961 Discord members; no comparable data is tracked for EmergeNYC.

Twitch viewers

CarX Drift Racing Online
98Down 3.0%
EmergeNYC
0

CarX Drift Racing Online currently has 98 live Twitch viewers, while EmergeNYC has 0.

YouTube subscribers

CarX Drift Racing Online
EmergeNYC
29.1k

EmergeNYC currently has 29,100 YouTube subscribers; no comparable data is tracked for CarX Drift Racing Online.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EmergeNYC

EmergeNYC is estimated to have 35 – 120 players a day. Around 96k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.