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Head to head

CarX Drift Racing Online vs Drift Tuner 2019

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
March 2018 · 9 years ago

Daily players

4k – 13k
No population data

Estimated players

28.1kUp 0.9%
23Down 0.4%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineDrift Tuner 2019

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.4kDown 0.1%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

Drift Tuner 2019

Average monthly estimated players
MonthEstimated playersChange
September 2026~24
August 2026~24Up 20%
July 2026~20—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1kDown 19%
Drift Tuner 2019
0

CarX Drift Racing Online currently has 1,038 peak concurrent Steam players, while Drift Tuner 2019 has 0.

Discord members

CarX Drift Racing Online
75.3kUp 0.3%
Drift Tuner 2019
—

CarX Drift Racing Online currently has 75,258 Discord members; no comparable data is tracked for Drift Tuner 2019.

Twitch viewers

CarX Drift Racing Online
53Down 56%
Drift Tuner 2019
—

CarX Drift Racing Online currently has 53 live Twitch viewers; no comparable data is tracked for Drift Tuner 2019.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 4k – 13k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Drift Tuner 2019

Drift Tuner 2019 is showing no measurable concurrent players on Steam. Around 8k – 21k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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