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Head to head

CarX Drift Racing Online vs Dreadnought

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
August 2017 · 9 years ago

Daily players

3k – 11k
15 – 53

Estimated players

28.5kUp 2.1%
666

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • PlayStation

Player activity

Smoothed estimated players over time.

CarX Drift Racing OnlineDreadnought

CarX Drift Racing Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~28kDown 1.3%
September 2026~28.4kDown 0.2%
August 2026~28.4kDown 0.3%
July 2026~28.5k—

Dreadnought

Average monthly estimated players
MonthEstimated playersChange
October 2026~666Up 0.3%
September 2026~664
August 2026~664Up 0.2%
July 2026~663—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Drift Racing Online
1.2kUp 7.5%
Dreadnought
4Down 33%

CarX Drift Racing Online currently has about 309× as many peak concurrent Steam players as Dreadnought — 1,235 vs 4.

Discord members

CarX Drift Racing Online
75.5kUp 0.4%
Dreadnought
—

CarX Drift Racing Online currently has 75,458 Discord members; no comparable data is tracked for Dreadnought.

Twitch viewers

CarX Drift Racing Online
75Down 36%
Dreadnought
—

CarX Drift Racing Online currently has 75 live Twitch viewers; no comparable data is tracked for Dreadnought.

How these estimates are made

CarX Drift Racing Online

CarX Drift Racing Online is estimated to have 3k – 11k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Dreadnought

Dreadnought is estimated to have 15 – 53 players a day. Around 140k – 360k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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