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Head to head

Cards and Castles vs EvoWars: New Era

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2014 · 13 years ago
March 2025 · 2 years ago

Daily players

No population data
15 – 53

Estimated players

78
43.5kUp 0.3%

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows

Perspectives

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—

Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Cards and CastlesEvoWars: New Era

Cards and Castles

Average monthly estimated players
MonthEstimated playersChange
October 2026~78Down 1.3%
September 2026~79
August 2026~79Up 22%
July 2026~65—

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
October 2026~43.5kUp 0.3%
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Cards and Castles
1
EvoWars: New Era
8

EvoWars: New Era currently has about 8× as many peak concurrent Steam players as Cards and Castles — 8 vs 1.

Discord members

Cards and Castles
—
EvoWars: New Era
46.2kUp 1.2%

EvoWars: New Era currently has 46,167 Discord members; no comparable data is tracked for Cards and Castles.

YouTube subscribers

Cards and Castles
—
EvoWars: New Era
341k

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Cards and Castles.

How these estimates are made

Cards and Castles

Cards and Castles is showing no measurable concurrent players on Steam. Around 23k – 58k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EvoWars: New Era

EvoWars: New Era is estimated to have 15 – 53 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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