Head to head
CardLife vs World of Tanks: Heat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
CardLife
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~494 | Up 0.2% |
| August 2026 | ~493 | |
| July 2026 | ~493 | — |
World of Tanks: Heat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~27.6k | Up 4.8% |
| August 2026 | ~26.3k | Down 1.9% |
| July 2026 | ~26.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CardLife
- 1
- World of Tanks: Heat
- 524Up 17%
World of Tanks: Heat currently has about 524× as many peak concurrent Steam players as CardLife — 524 vs 1.
Reddit members
- CardLife
- 237Up 0.4%
- World of Tanks: Heat
- 2.3kUp 5.2%
World of Tanks: Heat currently has about 9.7× as many subreddit members as CardLife — 2,303 vs 237.
Twitch viewers
- CardLife
- 0
- World of Tanks: Heat
- 96Down 70%
CardLife currently has 0 live Twitch viewers, while World of Tanks: Heat has 96.
YouTube subscribers
- CardLife
- 1.6k
- World of Tanks: Heat
- 9.4kUp 3.1%
World of Tanks: Heat currently has about 6× as many YouTube subscribers as CardLife — 9,370 vs 1,570.
Discord members
- CardLife
- —
- World of Tanks: Heat
- 95.2kDown 1.2%
World of Tanks: Heat currently has 95,184 Discord members; no comparable data is tracked for CardLife.
How these estimates are made
CardLife
CardLife is estimated to have 3 – 9 players a day. Around 74k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Tanks: Heat
World of Tanks: Heat is estimated to have 1k – 4k players a day. Around 150k – 380k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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