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CardLife vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2019 · 7 years ago
July 2014 · 12 years ago

Daily players

5 – 18
No population data

Estimated players

493Up 0.3%
101.7k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

CardLifeModern Combat 5: Blackout

CardLife

Average monthly estimated players
MonthEstimated playersChange
August 2026~493
July 2026~493

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CardLife
0Down 100%
Modern Combat 5: Blackout
0Down 100%

CardLife currently has 0 peak concurrent Steam players, while Modern Combat 5: Blackout has 0.

Reddit members

CardLife
236
Modern Combat 5: Blackout

CardLife currently has 236 subreddit members; no comparable data is tracked for Modern Combat 5: Blackout.

Twitch viewers

CardLife
0
Modern Combat 5: Blackout
1

CardLife currently has 0 live Twitch viewers, while Modern Combat 5: Blackout has 1.

YouTube subscribers

CardLife
1.6k
Modern Combat 5: Blackout
913kUp 0.2%

Modern Combat 5: Blackout currently has about 582× as many YouTube subscribers as CardLife — 913,000 vs 1,570.

How these estimates are made

CardLife

CardLife is estimated to have 5 – 18 players a day. Around 74k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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