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Head to head

CardLife vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2019 · 8 years ago
October 2025 · 1 year ago

Daily players

No population data
1k – 4k

Estimated players

494Down 0.1%
38.5kDown 0.5%

Available on

  • Windows
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

CardLifeFellowship

CardLife

Average monthly estimated players
MonthEstimated playersChange
October 2026~495Up 0.2%
September 2026~494Up 0.2%
August 2026~493
July 2026~493—

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.2kDown 8.1%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CardLife
0Down 100%
Fellowship
246Down 61%

CardLife currently has 0 peak concurrent Steam players, while Fellowship has 246.

Reddit members

CardLife
237
Fellowship
—

CardLife currently has 237 subreddit members; no comparable data is tracked for Fellowship.

Twitch viewers

CardLife
0
Fellowship
10Down 80%

CardLife currently has 0 live Twitch viewers, while Fellowship has 10.

YouTube subscribers

CardLife
1.6kUp 0.6%
Fellowship
21.4k

Fellowship currently has about 14× as many YouTube subscribers as CardLife — 21,400 vs 1,580.

Discord members

CardLife
—
Fellowship
105.6kDown 2.3%

Fellowship currently has 105,639 Discord members; no comparable data is tracked for CardLife.

How these estimates are made

CardLife

CardLife is showing no measurable concurrent players on Steam. Around 74k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fellowship

Fellowship is estimated to have 1k – 4k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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