Head to head
Captain & Company vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Captain & Company
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~469 | Up 3.8% |
| August 2026 | ~452 | Down 1.1% |
| July 2026 | ~457 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39k | Up 2.2% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Captain & Company
- 602Up 18%
- The Crew 2
- 101.5kDown 0.5%
The Crew 2 currently has about 169× as many Discord members as Captain & Company — 101,493 vs 602.
YouTube subscribers
- Captain & Company
- 3.2k
- The Crew 2
- —
Captain & Company currently has 3,170 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- Captain & Company
- —
- The Crew 2
- 213Down 65%
The Crew 2 currently has 213 peak concurrent Steam players; no comparable data is tracked for Captain & Company.
Reddit members
- Captain & Company
- —
- The Crew 2
- 22kUp 0.2%
The Crew 2 currently has 21,954 subreddit members; no comparable data is tracked for Captain & Company.
Twitch viewers
- Captain & Company
- —
- The Crew 2
- 10Down 23%
The Crew 2 currently has 10 live Twitch viewers; no comparable data is tracked for Captain & Company.
How these estimates are made
Captain & Company
Captain & Company is estimated to have 2 – 910 players a day. Around 2k – 160k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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