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Head to head

Cambria vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
140k – 480k

Estimated players

10.6kUp 1.2%
221.9kUp 1.5%

Available on

  • Browser
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

CambriaVRChat

Cambria

Average monthly estimated players
MonthEstimated playersChange
September 2026~10.6kDown 0.9%
August 2026~10.7kUp 12%
July 2026~9.5k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~221.7kUp 1.2%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cambria
43.1kUp 5.5%
VRChat
414.9kUp 1.2%

VRChat currently has about 9.6× as many Discord members as Cambria — 414,913 vs 43,109.

YouTube subscribers

Cambria
189Up 2.7%
VRChat
128kUp 0.8%

VRChat currently has about 677× as many YouTube subscribers as Cambria — 128,000 vs 189.

Steam concurrent players

Cambria
VRChat
54.8kDown 8.8%

VRChat currently has 54,817 peak concurrent Steam players; no comparable data is tracked for Cambria.

Reddit members

Cambria
VRChat
239.3kUp 0.7%

VRChat currently has 239,334 subreddit members; no comparable data is tracked for Cambria.

Twitch viewers

Cambria
VRChat
6kDown 14%

VRChat currently has 6,030 live Twitch viewers; no comparable data is tracked for Cambria.

How these estimates are made

Cambria

Cambria is estimated to have 14 – 7k players a day. Around 7k – 640k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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