Head to head
Call of War vs Neverwinter
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Call of War
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.5k | Down 1.8% |
| August 2026 | ~10.7k | Down 0.6% |
| July 2026 | ~10.7k | — |
Neverwinter
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~19.3k | Up 0.9% |
| August 2026 | ~19.1k | Up 10% |
| July 2026 | ~17.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Call of War
- 153Down 54%
- Neverwinter
- 567Down 36%
Neverwinter currently has about 3.7× as many peak concurrent Steam players as Call of War — 567 vs 153.
Discord members
- Call of War
- 33.8kDown 4.2%
- Neverwinter
- 21kUp 1.6%
Call of War currently has about 1.6× as many Discord members as Neverwinter — 33,836 vs 21,045.
Reddit members
- Call of War
- 19kUp 1.0%
- Neverwinter
- 61.4kUp 0.3%
Neverwinter currently has about 3.2× as many subreddit members as Call of War — 61,422 vs 18,985.
Twitch viewers
- Call of War
- 0
- Neverwinter
- 33Down 39%
Call of War currently has 0 live Twitch viewers, while Neverwinter has 33.
YouTube subscribers
- Call of War
- —
- Neverwinter
- 30.8k
Neverwinter currently has 30,800 YouTube subscribers; no comparable data is tracked for Call of War.
How these estimates are made
Call of War
Call of War is estimated to have 810 – 3k players a day. Around 140k – 350k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Neverwinter
Neverwinter is estimated to have 2k – 8k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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