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Head to head

Call of Thrones vs Holdfast: Nations At War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2011 · 15 years ago
March 2020 · 7 years ago

Daily players

No population data
2k – 6k

Estimated players

35.9kDown 7.0%

Available on

  • Windows
  • Windows
  • PlayStation

Publishers

Player activity

Smoothed estimated players over time.

Call of ThronesHoldfast: Nations At War

Call of Thrones

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Holdfast: Nations At War

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.9kDown 0.9%
August 2026~39.2kDown 0.6%
July 2026~39.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Call of Thrones
Holdfast: Nations At War
609Down 25%

Holdfast: Nations At War currently has 609 peak concurrent Steam players; no comparable data is tracked for Call of Thrones.

Discord members

Call of Thrones
Holdfast: Nations At War
111.5kUp 0.2%

Holdfast: Nations At War currently has 111,477 Discord members; no comparable data is tracked for Call of Thrones.

Reddit members

Call of Thrones
Holdfast: Nations At War
24.9kUp 1.2%

Holdfast: Nations At War currently has 24,895 subreddit members; no comparable data is tracked for Call of Thrones.

Twitch viewers

Call of Thrones
Holdfast: Nations At War
6Down 87%

Holdfast: Nations At War currently has 6 live Twitch viewers; no comparable data is tracked for Call of Thrones.

YouTube subscribers

Call of Thrones
Holdfast: Nations At War
28k

Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Call of Thrones.

How these estimates are made

Call of Thrones

Not enough data collected to estimate this game yet.

Holdfast: Nations At War

Holdfast: Nations At War is estimated to have 2k – 6k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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