Head to head
Calamity vs Super Animal Royale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
- macOS
Player activity
Smoothed estimated players over time.
Calamity
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.6k | |
| August 2026 | ~4.6k | Up 0.1% |
| July 2026 | ~4.6k | — |
Super Animal Royale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~38.9k | Down 0.6% |
| August 2026 | ~39.1k | Up 0.3% |
| July 2026 | ~39k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Calamity
- 18.2kDown 2.1%
- Super Animal Royale
- 115.5k
Super Animal Royale currently has about 6.3× as many Discord members as Calamity — 115,458 vs 18,186.
YouTube subscribers
- Calamity
- 77Up 1.3%
- Super Animal Royale
- 31.7kUp 0.6%
Super Animal Royale currently has about 412× as many YouTube subscribers as Calamity — 31,700 vs 77.
Steam concurrent players
- Calamity
- —
- Super Animal Royale
- 565Down 28%
Super Animal Royale currently has 565 peak concurrent Steam players; no comparable data is tracked for Calamity.
Reddit members
- Calamity
- —
- Super Animal Royale
- 9.5kUp 0.9%
Super Animal Royale currently has 9,476 subreddit members; no comparable data is tracked for Calamity.
Twitch viewers
- Calamity
- —
- Super Animal Royale
- 63Down 56%
Super Animal Royale currently has 63 live Twitch viewers; no comparable data is tracked for Calamity.
How these estimates are made
Calamity
Calamity is estimated to have 7 – 3k players a day. Around 4k – 370k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Super Animal Royale
Super Animal Royale is estimated to have 2k – 5k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


