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Head to head

Calamity vs iRacing

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
2k – 8k

Estimated players

4.5kDown 5.0%
54.9kUp 0.5%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

CalamityiRacing

Calamity

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.6kUp 0.4%
August 2026~4.6kUp 0.1%
July 2026~4.6k

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Calamity
18.3kDown 1.6%
iRacing

Calamity currently has 18,266 Discord members; no comparable data is tracked for iRacing.

YouTube subscribers

Calamity
76Up 1.3%
iRacing
287kUp 0.3%

iRacing currently has about 3776× as many YouTube subscribers as Calamity — 287,000 vs 76.

Steam concurrent players

Calamity
iRacing
669Down 27%

iRacing currently has 669 peak concurrent Steam players; no comparable data is tracked for Calamity.

Reddit members

Calamity
iRacing
245.3kUp 0.8%

iRacing currently has 245,270 subreddit members; no comparable data is tracked for Calamity.

Twitch viewers

Calamity
iRacing
1.6kDown 61%

iRacing currently has 1,647 live Twitch viewers; no comparable data is tracked for Calamity.

How these estimates are made

Calamity

Calamity is estimated to have 7 – 3k players a day. Around 4k – 370k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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