Head to head
Cabal: Return of Action vs Foxhole
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
Player activity
Smoothed estimated players over time.
Cabal: Return of Action
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.6k | Up 2.9% |
| August 2026 | ~6.4k | Up 0.6% |
| July 2026 | ~6.4k | — |
Foxhole
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~96.8k | Up 0.8% |
| August 2026 | ~96k | Up 18% |
| July 2026 | ~81.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Cabal: Return of Action
- 27.5kUp 2.1%
- Foxhole
- 264.4k
Foxhole currently has about 9.6× as many Discord members as Cabal: Return of Action — 264,375 vs 27,497.
Steam concurrent players
- Cabal: Return of Action
- —
- Foxhole
- 2.5kUp 95%
Foxhole currently has 2,518 peak concurrent Steam players; no comparable data is tracked for Cabal: Return of Action.
Reddit members
- Cabal: Return of Action
- —
- Foxhole
- 109.6kUp 0.7%
Foxhole currently has 109,552 subreddit members; no comparable data is tracked for Cabal: Return of Action.
Twitch viewers
- Cabal: Return of Action
- —
- Foxhole
- 98Up 48%
Foxhole currently has 98 live Twitch viewers; no comparable data is tracked for Cabal: Return of Action.
YouTube subscribers
- Cabal: Return of Action
- —
- Foxhole
- 26.2kUp 0.4%
Foxhole currently has 26,200 YouTube subscribers; no comparable data is tracked for Cabal: Return of Action.
How these estimates are made
Cabal: Return of Action
Cabal: Return of Action is estimated to have 22 – 10k players a day. Around 10k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Foxhole
Foxhole is estimated to have 7k – 25k players a day. Around 820k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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