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Head to head

Bully Online vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2025 · 1 year ago

Daily players

No population data
4k – 13k

Estimated players

25.5k
46.9kDown 2.7%

Available on

  • Windows

Platforms

—

Player activity

Smoothed estimated players over time.

Bully OnlineFellowship

Bully Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~25.5k
October 2026~25.5kUp 0.5%
September 2026~25.4kUp 0.5%
August 2026~25.2kUp 0.1%
July 2026~25.2k—

Fellowship

Average monthly estimated players
MonthEstimated playersChange
November 2026~44.7kUp 4.3%
October 2026~42.9kUp 3.0%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Bully Online
255kUp 0.4%
Fellowship
21.4k

Bully Online currently has about 12× as many YouTube subscribers as Fellowship — 255,000 vs 21,400.

Steam concurrent players

Bully Online
—
Fellowship
985Up 113%

Fellowship currently has 985 peak concurrent Steam players; no comparable data is tracked for Bully Online.

Discord members

Bully Online
—
Fellowship
103.5kDown 2.3%

Fellowship currently has 103,471 Discord members; no comparable data is tracked for Bully Online.

Twitch viewers

Bully Online
—
Fellowship
196Up 193%

Fellowship currently has 196 live Twitch viewers; no comparable data is tracked for Bully Online.

How these estimates are made

Bully Online

Bully Online is estimated to have 140 – 64k players a day. Around 52k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Fellowship

Fellowship is estimated to have 4k – 13k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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