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Head to head

Bullet Roulette VR vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
June 2018 · 8 years ago

Daily players

10 – 35
1k – 5k

Estimated players

54Up 3.9%
37.6kDown 3.3%

Available on

  • Windows
  • PlayStation
  • PlayStation
  • Windows
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Bullet Roulette VRThe Crew 2

Bullet Roulette VR

Average monthly estimated players
MonthEstimated playersChange
September 2026~53
August 2026~53Up 20%
July 2026~44

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.9kUp 1.8%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Bullet Roulette VR
0
The Crew 2
416Down 36%

Bullet Roulette VR currently has 0 peak concurrent Steam players, while The Crew 2 has 416.

Discord members

Bullet Roulette VR
The Crew 2
101.5kDown 0.5%

The Crew 2 currently has 101,454 Discord members; no comparable data is tracked for Bullet Roulette VR.

Reddit members

Bullet Roulette VR
The Crew 2
22kUp 0.2%

The Crew 2 currently has 21,965 subreddit members; no comparable data is tracked for Bullet Roulette VR.

Twitch viewers

Bullet Roulette VR
The Crew 2
64Up 94%

The Crew 2 currently has 64 live Twitch viewers; no comparable data is tracked for Bullet Roulette VR.

How these estimates are made

Bullet Roulette VR

Bullet Roulette VR is estimated to have 10 – 35 players a day. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.