Head to head
Broke Protocol vs Destiny 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
Broke Protocol
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.4k | Up 0.7% |
| August 2026 | ~1.4k | Up 20% |
| July 2026 | ~1.1k | — |
Destiny 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~587.6k | Down 0.9% |
| August 2026 | ~593k | Down 1.2% |
| July 2026 | ~600.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Broke Protocol
- 11Down 15%
- Destiny 2
- 19.8kDown 42%
Destiny 2 currently has about 1797× as many peak concurrent Steam players as Broke Protocol — 19,763 vs 11.
Discord members
- Broke Protocol
- 4.7kDown 0.8%
- Destiny 2
- 171.1kDown 0.4%
Destiny 2 currently has about 36× as many Discord members as Broke Protocol — 171,118 vs 4,711.
Twitch viewers
- Broke Protocol
- 0
- Destiny 2
- 1.9kDown 54%
Broke Protocol currently has 0 live Twitch viewers, while Destiny 2 has 1,919.
Reddit members
- Broke Protocol
- —
- Destiny 2
- 3.4m
Destiny 2 currently has 3,375,042 subreddit members; no comparable data is tracked for Broke Protocol.
YouTube subscribers
- Broke Protocol
- —
- Destiny 2
- 1.2m
Destiny 2 currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Broke Protocol.
How these estimates are made
Broke Protocol
Broke Protocol is estimated to have 23 – 79 players a day. Around 76k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Destiny 2
Destiny 2 is estimated to have 49k – 170k players a day. Around 7m – 18m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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