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Head to head

Breaworlds vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
December 2014 · 12 years ago

Daily players

No population data
15k – 53k

Estimated players

90
90.9kDown 1.7%

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

BreaworldsElite: Dangerous

Breaworlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~90
July 2026~90

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.9kUp 0.7%
July 2026~90.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Breaworlds
899Down 0.1%
Elite: Dangerous
171k

Elite: Dangerous currently has about 190× as many YouTube subscribers as Breaworlds — 171,000 vs 899.

Steam concurrent players

Breaworlds
Elite: Dangerous
4.4kDown 13%

Elite: Dangerous currently has 4,352 peak concurrent Steam players; no comparable data is tracked for Breaworlds.

Discord members

Breaworlds
Elite: Dangerous
70.1k

Elite: Dangerous currently has 70,096 Discord members; no comparable data is tracked for Breaworlds.

Reddit members

Breaworlds
Elite: Dangerous
386.6kUp 0.1%

Elite: Dangerous currently has 386,568 subreddit members; no comparable data is tracked for Breaworlds.

Twitch viewers

Breaworlds
Elite: Dangerous
368Down 8.0%

Elite: Dangerous currently has 368 live Twitch viewers; no comparable data is tracked for Breaworlds.

How these estimates are made

Breaworlds

Breaworlds is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Elite: Dangerous

Elite: Dangerous is estimated to have 15k – 53k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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