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Head to head

Bounty Game vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2022 · 5 years ago
August 2008 · 18 years ago

Daily players

No population data
2k – 8k

Estimated players

322
55.3kDown 0.9%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Bounty GameiRacing

Bounty Game

Average monthly estimated players
MonthEstimated playersChange
November 2026~322
October 2026~322
September 2026~322Down 0.3%
August 2026~323Up 0.3%
July 2026~322—

iRacing

Average monthly estimated players
MonthEstimated playersChange
November 2026~55.2kDown 0.4%
October 2026~55.4kUp 0.5%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Bounty Game
0
iRacing
613Down 32%

Bounty Game currently has 0 peak concurrent Steam players, while iRacing has 613.

YouTube subscribers

Bounty Game
8
iRacing
289kUp 0.3%

iRacing currently has about 36125× as many YouTube subscribers as Bounty Game — 289,000 vs 8.

Reddit members

Bounty Game
—
iRacing
247.6kUp 0.6%

iRacing currently has 247,551 subreddit members; no comparable data is tracked for Bounty Game.

Twitch viewers

Bounty Game
—
iRacing
1.7kDown 60%

iRacing currently has 1,680 live Twitch viewers; no comparable data is tracked for Bounty Game.

How these estimates are made

Bounty Game

Bounty Game is showing no measurable concurrent players on Steam. Around 76k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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