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Head to head

Blueshift vs Temtem

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2016 · 10 years ago
September 2022 · 4 years ago

Daily players

No population data
340 – 1k

Estimated players

21
32.3kDown 6.7%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Developers

Player activity

Smoothed estimated players over time.

BlueshiftTemtem

Blueshift

Average monthly estimated players
MonthEstimated playersChange
September 2026~21
August 2026~21Up 17%
July 2026~18

Temtem

Average monthly estimated players
MonthEstimated playersChange
September 2026~34.4kUp 0.2%
August 2026~34.3kDown 1.0%
July 2026~34.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blueshift
Temtem
105Down 30%

Temtem currently has 105 peak concurrent Steam players; no comparable data is tracked for Blueshift.

Discord members

Blueshift
Temtem
76.3kDown 0.4%

Temtem currently has 76,287 Discord members; no comparable data is tracked for Blueshift.

Reddit members

Blueshift
Temtem
53.3kUp 0.1%

Temtem currently has 53,293 subreddit members; no comparable data is tracked for Blueshift.

Twitch viewers

Blueshift
Temtem
7Down 65%

Temtem currently has 7 live Twitch viewers; no comparable data is tracked for Blueshift.

YouTube subscribers

Blueshift
Temtem
6.6kUp 0.9%

Temtem currently has 6,580 YouTube subscribers; no comparable data is tracked for Blueshift.

How these estimates are made

Blueshift

Blueshift is showing no measurable concurrent players on Steam. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Temtem

Temtem is estimated to have 340 – 1k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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