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Head to head

Blood Strike vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2013 · 13 years ago
August 2019 · 7 years ago

Daily players

740 – 3k
300 – 1k

Estimated players

305Up 1.1%
64.6kDown 3.2%

Available on

  • Windows
  • Browser
  • Android
  • iOS
  • Android
  • iOS
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Blood StrikeState of Survival

Blood Strike

Average monthly estimated players
MonthEstimated playersChange
October 2026~295Down 0.7%
September 2026~297Down 3.6%
August 2026~308Up 15%
July 2026~267—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.2kDown 0.7%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blood Strike
295Up 48%
State of Survival
62Down 52%

Blood Strike currently has about 4.8× as many peak concurrent Steam players as State of Survival — 295 vs 62.

Twitch viewers

Blood Strike
3Down 98%
State of Survival
0

Blood Strike currently has 3 live Twitch viewers, while State of Survival has 0.

Discord members

Blood Strike
—
State of Survival
213.3kDown 5.2%

State of Survival currently has 213,298 Discord members; no comparable data is tracked for Blood Strike.

How these estimates are made

Blood Strike

Blood Strike is estimated to have 740 – 3k players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 300 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.