Head to head
Blood Strike vs Star Trek Fleet Command
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Blood Strike
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~295 | Down 4.2% |
| August 2026 | ~308 | Up 15% |
| July 2026 | ~267 | — |
Star Trek Fleet Command
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~38k | Up 0.6% |
| August 2026 | ~37.8k | Up 15% |
| July 2026 | ~32.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blood Strike
- 245Up 0.4%
- Star Trek Fleet Command
- —
Blood Strike currently has 245 peak concurrent Steam players; no comparable data is tracked for Star Trek Fleet Command.
Twitch viewers
- Blood Strike
- 120Up 28%
- Star Trek Fleet Command
- 329Down 6.5%
Star Trek Fleet Command currently has about 2.7× as many live Twitch viewers as Blood Strike — 329 vs 120.
Discord members
- Blood Strike
- —
- Star Trek Fleet Command
- 132.4kUp 0.6%
Star Trek Fleet Command currently has 132,385 Discord members; no comparable data is tracked for Blood Strike.
YouTube subscribers
- Blood Strike
- —
- Star Trek Fleet Command
- 47.8kUp 1.3%
Star Trek Fleet Command currently has 47,800 YouTube subscribers; no comparable data is tracked for Blood Strike.
How these estimates are made
Blood Strike
Blood Strike is estimated to have 630 – 2k players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Star Trek Fleet Command
Star Trek Fleet Command is estimated to have 90 – 42k players a day. Around 24k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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