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Head to head

Blood of Titans vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2021 · 5 years ago
February 2018 · 9 years ago

Daily players

30 – 110
300k – 1m

Estimated players

21
541kUp 1.9%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Blood of TitansRust

Blood of Titans

Average monthly estimated players
MonthEstimated playersChange
August 2026~20Up 18%
July 2026~17

Rust

Average monthly estimated players
MonthEstimated playersChange
August 2026~539.2kDown 1.0%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blood of Titans
6Down 54%
Rust
104.5kDown 9.9%

Rust currently has about 17420× as many peak concurrent Steam players as Blood of Titans — 104,519 vs 6.

Discord members

Blood of Titans
Rust
805.7kUp 1.1%

Rust currently has 805,735 Discord members; no comparable data is tracked for Blood of Titans.

Reddit members

Blood of Titans
Rust
708.5kUp 0.4%

Rust currently has 708,539 subreddit members; no comparable data is tracked for Blood of Titans.

Twitch viewers

Blood of Titans
Rust
31.6kDown 69%

Rust currently has 31,576 live Twitch viewers; no comparable data is tracked for Blood of Titans.

YouTube subscribers

Blood of Titans
Rust
206kUp 0.5%

Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Blood of Titans.

How these estimates are made

Blood of Titans

Blood of Titans is estimated to have 30 – 110 players a day. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rust

Rust is estimated to have 300k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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