Head to head
Blood of Titans vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Blood of Titans
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~21 | Up 5.0% |
| August 2026 | ~20 | Up 18% |
| July 2026 | ~17 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.9k | Up 1.5% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blood of Titans
- 14Up 40%
- Pixel Worlds
- 154Down 72%
Pixel Worlds currently has about 11× as many peak concurrent Steam players as Blood of Titans — 154 vs 14.
Discord members
- Blood of Titans
- —
- Pixel Worlds
- 62.9kDown 1.3%
Pixel Worlds currently has 62,911 Discord members; no comparable data is tracked for Blood of Titans.
Reddit members
- Blood of Titans
- —
- Pixel Worlds
- 4.4kUp 0.9%
Pixel Worlds currently has 4,369 subreddit members; no comparable data is tracked for Blood of Titans.
Twitch viewers
- Blood of Titans
- —
- Pixel Worlds
- 0Down 100%
Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Blood of Titans.
YouTube subscribers
- Blood of Titans
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Blood of Titans.
How these estimates are made
Blood of Titans
Blood of Titans is estimated to have 35 – 120 players a day. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


