Head to head
Blood of Steel vs Temtem
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Blood of Steel
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.2k | Up 1.6% |
| August 2026 | ~2.1k | Down 0.7% |
| July 2026 | ~2.1k | — |
Temtem
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~34.8k | Up 1.3% |
| August 2026 | ~34.3k | Down 1.0% |
| July 2026 | ~34.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blood of Steel
- 70Down 42%
- Temtem
- 78Down 37%
Blood of Steel and Temtem are nearly even on peak concurrent Steam players — 70 vs 78.
Discord members
- Blood of Steel
- 5.2kDown 0.5%
- Temtem
- 76.5kDown 0.5%
Temtem currently has about 15× as many Discord members as Blood of Steel — 76,468 vs 5,158.
Twitch viewers
- Blood of Steel
- 1Down 75%
- Temtem
- 3Down 88%
Temtem currently has about 3× as many live Twitch viewers as Blood of Steel — 3 vs 1.
YouTube subscribers
- Blood of Steel
- 646Down 0.2%
- Temtem
- 6.6kUp 0.9%
Temtem currently has about 10× as many YouTube subscribers as Blood of Steel — 6,570 vs 646.
Reddit members
- Blood of Steel
- —
- Temtem
- 53.3kUp 0.1%
Temtem currently has 53,281 subreddit members; no comparable data is tracked for Blood of Steel.
How these estimates are made
Blood of Steel
Blood of Steel is estimated to have 350 – 1k players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Temtem
Temtem is estimated to have 320 – 1k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


