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Head to head

Blood Moon Reckoning vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2026 · 9 months ago
August 2008 · 18 years ago

Daily players

0 – 15
2k – 9k

Estimated players

2Up 20%
55.6kUp 1.3%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Blood Moon ReckoningiRacing

Blood Moon Reckoning

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3Up 50%
July 2026~2—

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Blood Moon Reckoning
8
iRacing
—

Blood Moon Reckoning currently has 8 Discord members; no comparable data is tracked for iRacing.

Steam concurrent players

Blood Moon Reckoning
—
iRacing
519Down 43%

iRacing currently has 519 peak concurrent Steam players; no comparable data is tracked for Blood Moon Reckoning.

Reddit members

Blood Moon Reckoning
—
iRacing
245.6kUp 0.7%

iRacing currently has 245,557 subreddit members; no comparable data is tracked for Blood Moon Reckoning.

Twitch viewers

Blood Moon Reckoning
—
iRacing
788Down 71%

iRacing currently has 788 live Twitch viewers; no comparable data is tracked for Blood Moon Reckoning.

YouTube subscribers

Blood Moon Reckoning
—
iRacing
288kUp 0.7%

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Blood Moon Reckoning.

How these estimates are made

Blood Moon Reckoning

Blood Moon Reckoning is estimated to have 0 – 15 players a day. Around 47 – 7k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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