Head to head
Blood Moon Reckoning vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Blood Moon Reckoning
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3 | |
| August 2026 | ~3 | Up 50% |
| July 2026 | ~2 | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Blood Moon Reckoning
- 8
- iRacing
- —
Blood Moon Reckoning currently has 8 Discord members; no comparable data is tracked for iRacing.
Steam concurrent players
- Blood Moon Reckoning
- —
- iRacing
- 519Down 43%
iRacing currently has 519 peak concurrent Steam players; no comparable data is tracked for Blood Moon Reckoning.
Reddit members
- Blood Moon Reckoning
- —
- iRacing
- 245.6kUp 0.7%
iRacing currently has 245,557 subreddit members; no comparable data is tracked for Blood Moon Reckoning.
Twitch viewers
- Blood Moon Reckoning
- —
- iRacing
- 788Down 71%
iRacing currently has 788 live Twitch viewers; no comparable data is tracked for Blood Moon Reckoning.
YouTube subscribers
- Blood Moon Reckoning
- —
- iRacing
- 288kUp 0.7%
iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Blood Moon Reckoning.
How these estimates are made
Blood Moon Reckoning
Blood Moon Reckoning is estimated to have 0 – 15 players a day. Around 47 – 7k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


