Head to head
BlockMill vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
Categories
Player activity
Smoothed estimated players over time.
BlockMill
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25 | Up 4.2% |
| September 2026 | ~24 | |
| August 2026 | ~24 | Up 4.3% |
| July 2026 | ~23 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~36.7k | |
| September 2026 | ~36.7k | Down 0.7% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- BlockMill
- 92Down 7.1%
- The Cycle: Frontier
- 104.3kDown 1.8%
The Cycle: Frontier currently has about 1134× as many Discord members as BlockMill — 104,317 vs 92.
Reddit members
- BlockMill
- 2
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has about 8840× as many subreddit members as BlockMill — 17,679 vs 2.
YouTube subscribers
- BlockMill
- 13
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has about 1331× as many YouTube subscribers as BlockMill — 17,300 vs 13.
Steam concurrent players
- BlockMill
- —
- The Cycle: Frontier
- 3Up 50%
The Cycle: Frontier currently has 3 peak concurrent Steam players; no comparable data is tracked for BlockMill.
Twitch viewers
- BlockMill
- —
- The Cycle: Frontier
- 73Down 33%
The Cycle: Frontier currently has 73 live Twitch viewers; no comparable data is tracked for BlockMill.
How these estimates are made
BlockMill
BlockMill is estimated to have 0 – 68 players a day. Around 190 – 24k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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