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Head to head

Blitzkrieg 3 vs EvoWars: New Era

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2017 · 9 years ago
March 2025 · 2 years ago

Daily players

53 – 190
20 – 71

Estimated players

743Down 0.3%
43.4k

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Blitzkrieg 3EvoWars: New Era

Blitzkrieg 3

Average monthly estimated players
MonthEstimated playersChange
September 2026~740Up 0.1%
August 2026~739Up 0.1%
July 2026~738

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blitzkrieg 3
21Up 200%
EvoWars: New Era
8Up 14%

Blitzkrieg 3 currently has about 2.6× as many peak concurrent Steam players as EvoWars: New Era — 21 vs 8.

Twitch viewers

Blitzkrieg 3
1
EvoWars: New Era

Blitzkrieg 3 currently has 1 live Twitch viewers; no comparable data is tracked for EvoWars: New Era.

Discord members

Blitzkrieg 3
EvoWars: New Era
45.8kUp 2.0%

EvoWars: New Era currently has 45,825 Discord members; no comparable data is tracked for Blitzkrieg 3.

YouTube subscribers

Blitzkrieg 3
EvoWars: New Era
341kDown 0.3%

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Blitzkrieg 3.

How these estimates are made

Blitzkrieg 3

Blitzkrieg 3 is estimated to have 53 – 190 players a day. Around 150k – 390k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EvoWars: New Era

EvoWars: New Era is estimated to have 20 – 71 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.