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Head to head

Blaseball vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
June 2017 · 9 years ago

Daily players

27 – 13k
1k – 4k

Estimated players

7kUp 0.6%
30.7kDown 0.1%

Available on

  • Browser
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

BlaseballPixel Worlds

Blaseball

Average monthly estimated players
MonthEstimated playersChange
August 2026~6.8kDown 1.4%
July 2026~6.9k

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.4kDown 0.3%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Blaseball
18.7kDown 0.6%
Pixel Worlds
63.6kDown 1.4%

Pixel Worlds currently has about 3.4× as many Discord members as Blaseball — 63,650 vs 18,745.

Reddit members

Blaseball
10kUp 0.1%
Pixel Worlds
4.3kUp 0.8%

Blaseball currently has about 2.3× as many subreddit members as Pixel Worlds — 10,010 vs 4,335.

Steam concurrent players

Blaseball
Pixel Worlds
429Down 3.2%

Pixel Worlds currently has 429 peak concurrent Steam players; no comparable data is tracked for Blaseball.

Twitch viewers

Blaseball
Pixel Worlds
3Down 94%

Pixel Worlds currently has 3 live Twitch viewers; no comparable data is tracked for Blaseball.

YouTube subscribers

Blaseball
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Blaseball.

How these estimates are made

Blaseball

Blaseball is estimated to have 27 – 13k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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