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Bladebound vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
June 2017 · 9 years ago

Daily players

No population data
1k – 4k

Estimated players

188
31.4kUp 1.9%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

BladeboundPixel Worlds

Bladebound

Average monthly estimated players
MonthEstimated playersChange
September 2026~188
August 2026~188Up 0.5%
July 2026~187

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~31.2kUp 2.6%
August 2026~30.4kDown 0.5%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Bladebound
0
Pixel Worlds
159Down 67%

Bladebound currently has 0 peak concurrent Steam players, while Pixel Worlds has 159.

Twitch viewers

Bladebound
0
Pixel Worlds
0Down 100%

Bladebound currently has 0 live Twitch viewers, while Pixel Worlds has 0.

Discord members

Bladebound
Pixel Worlds
63.2kDown 1.1%

Pixel Worlds currently has 63,165 Discord members; no comparable data is tracked for Bladebound.

Reddit members

Bladebound
Pixel Worlds
4.4kUp 0.7%

Pixel Worlds currently has 4,357 subreddit members; no comparable data is tracked for Bladebound.

YouTube subscribers

Bladebound
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Bladebound.

How these estimates are made

Bladebound

Bladebound is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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