Head to head
BitCraft Online vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~29.8k | Down 1.0% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~214.7k | Down 2.0% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 646Down 16%
- VRChat
- 40.7kDown 32%
VRChat currently has about 63× as many peak concurrent Steam players as BitCraft Online — 40,711 vs 646.
Discord members
- BitCraft Online
- 101.3kDown 0.9%
- VRChat
- 414.9kUp 1.2%
VRChat currently has about 4.1× as many Discord members as BitCraft Online — 414,913 vs 101,323.
Reddit members
- BitCraft Online
- 4.6kUp 0.8%
- VRChat
- 239.3kUp 0.7%
VRChat currently has about 52× as many subreddit members as BitCraft Online — 239,308 vs 4,563.
Twitch viewers
- BitCraft Online
- 65Up 35%
- VRChat
- 6kDown 14%
VRChat currently has about 93× as many live Twitch viewers as BitCraft Online — 6,030 vs 65.
YouTube subscribers
- BitCraft Online
- 16.5k
- VRChat
- 128kUp 0.8%
VRChat currently has about 7.8× as many YouTube subscribers as BitCraft Online — 128,000 vs 16,500.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 6k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


