Head to head
BitCraft Online vs Polywar
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~29.6k | Down 0.2% |
| September 2026 | ~29.6k | Down 1.6% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Polywar
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~54 | |
| September 2026 | ~54 | |
| August 2026 | ~54 | Up 20% |
| July 2026 | ~45 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 374Down 28%
- Polywar
- 0Down 100%
BitCraft Online currently has 374 peak concurrent Steam players, while Polywar has 0.
Discord members
- BitCraft Online
- 99.8kDown 0.8%
- Polywar
- —
BitCraft Online currently has 99,769 Discord members; no comparable data is tracked for Polywar.
Reddit members
- BitCraft Online
- 4.6kUp 0.5%
- Polywar
- —
BitCraft Online currently has 4,609 subreddit members; no comparable data is tracked for Polywar.
Twitch viewers
- BitCraft Online
- 21Down 60%
- Polywar
- 1
BitCraft Online currently has about 21× as many live Twitch viewers as Polywar — 21 vs 1.
YouTube subscribers
- BitCraft Online
- 16.4kDown 0.6%
- Polywar
- —
BitCraft Online currently has 16,400 YouTube subscribers; no comparable data is tracked for Polywar.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 1k – 5k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Polywar
Polywar is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


