Head to head
BitCraft Online vs My Leisure Time
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.2k | Up 17% |
| July 2026 | ~25.7k | — |
My Leisure Time
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~10.1k | Up 4.6% |
| July 2026 | ~9.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 682Down 9.8%
- My Leisure Time
- —
BitCraft Online currently has 682 peak concurrent Steam players; no comparable data is tracked for My Leisure Time.
Discord members
- BitCraft Online
- 101.7kDown 0.8%
- My Leisure Time
- 42kUp 11%
BitCraft Online currently has about 2.4× as many Discord members as My Leisure Time — 101,676 vs 42,032.
Reddit members
- BitCraft Online
- 4.6kUp 0.9%
- My Leisure Time
- —
BitCraft Online currently has 4,556 subreddit members; no comparable data is tracked for My Leisure Time.
Twitch viewers
- BitCraft Online
- 40Down 68%
- My Leisure Time
- 0Down 100%
BitCraft Online currently has 40 live Twitch viewers, while My Leisure Time has 0.
YouTube subscribers
- BitCraft Online
- 16.5k
- My Leisure Time
- 1kUp 9.9%
BitCraft Online currently has about 16× as many YouTube subscribers as My Leisure Time — 16,500 vs 1,020.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 6k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
My Leisure Time
My Leisure Time is estimated to have 20 – 10k players a day. Around 8k – 810k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


