Head to head
BitCraft Online vs Longvinter
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.1k | |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Longvinter
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~5.2k | Up 3.6% |
| August 2026 | ~5.1k | Up 2.0% |
| July 2026 | ~5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 665Down 4.7%
- Longvinter
- 320Up 152%
BitCraft Online currently has about 2.1× as many peak concurrent Steam players as Longvinter — 665 vs 320.
Discord members
- BitCraft Online
- 101kDown 1.0%
- Longvinter
- 13.4k
BitCraft Online currently has about 7.5× as many Discord members as Longvinter — 100,953 vs 13,425.
Reddit members
- BitCraft Online
- 4.6kUp 0.8%
- Longvinter
- 2.2kUp 0.6%
BitCraft Online currently has about 2× as many subreddit members as Longvinter — 4,582 vs 2,243.
Twitch viewers
- BitCraft Online
- 32Down 55%
- Longvinter
- 0
BitCraft Online currently has 32 live Twitch viewers, while Longvinter has 0.
YouTube subscribers
- BitCraft Online
- 16.5k
- Longvinter
- 1.6k
BitCraft Online currently has about 10× as many YouTube subscribers as Longvinter — 16,500 vs 1,610.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 6k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Longvinter
Longvinter is estimated to have 850 – 3k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


