Head to head
BitCraft Online vs Hero Siege
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- macOS
- Linux
- Android
- iOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Hero Siege
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~14.6k | Up 28% |
| July 2026 | ~11.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 675Down 6.6%
- Hero Siege
- 16.9kUp 5619%
Hero Siege currently has about 25× as many peak concurrent Steam players as BitCraft Online — 16,872 vs 675.
Discord members
- BitCraft Online
- 101.5kDown 1.0%
- Hero Siege
- —
BitCraft Online currently has 101,461 Discord members; no comparable data is tracked for Hero Siege.
Reddit members
- BitCraft Online
- 4.6kUp 1.0%
- Hero Siege
- —
BitCraft Online currently has 4,562 subreddit members; no comparable data is tracked for Hero Siege.
Twitch viewers
- BitCraft Online
- 108Up 59%
- Hero Siege
- 7.4kUp 6488%
Hero Siege currently has about 68× as many live Twitch viewers as BitCraft Online — 7,379 vs 108.
YouTube subscribers
- BitCraft Online
- 16.5k
- Hero Siege
- 66kUp 0.2%
Hero Siege currently has about 4× as many YouTube subscribers as BitCraft Online — 66,000 vs 16,500.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 6k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Hero Siege
Hero Siege is estimated to have 42k – 150k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


