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Head to head

BitCraft Online vs Ergo Sum

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2025 · 1 year ago
To be announced

Daily players

2k – 7k
No population data

Estimated players

30.5kDown 3.6%
5

Available on

  • Windows
  • macOS

Platforms

Perspectives

Player activity

Smoothed estimated players over time.

BitCraft OnlineErgo Sum

BitCraft Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.9kUp 20%
July 2026~25.7k

Ergo Sum

Average monthly estimated players
MonthEstimated playersChange
August 2026~5Up 25%
July 2026~4

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BitCraft Online
794Up 1.3%
Ergo Sum

BitCraft Online currently has 794 peak concurrent Steam players; no comparable data is tracked for Ergo Sum.

Discord members

BitCraft Online
102kDown 0.3%
Ergo Sum
15

BitCraft Online currently has about 6797× as many Discord members as Ergo Sum — 101,954 vs 15.

Reddit members

BitCraft Online
4.5kUp 0.3%
Ergo Sum

BitCraft Online currently has 4,539 subreddit members; no comparable data is tracked for Ergo Sum.

Twitch viewers

BitCraft Online
44Up 13%
Ergo Sum

BitCraft Online currently has 44 live Twitch viewers; no comparable data is tracked for Ergo Sum.

YouTube subscribers

BitCraft Online
16.5k
Ergo Sum
6

BitCraft Online currently has about 2750× as many YouTube subscribers as Ergo Sum — 16,500 vs 6.

How these estimates are made

BitCraft Online

BitCraft Online is estimated to have 2k – 7k players a day. Around 85k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ergo Sum

Ergo Sum is estimated to have 0 – 34 players a day. Around 83 – 12k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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