Head to head
BitCraft Online vs Dungeon Team
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.7k | Up 1.8% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Dungeon Team
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~144 | Down 0.7% |
| August 2026 | ~145 | |
| July 2026 | ~145 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 661Down 10%
- Dungeon Team
- 2
BitCraft Online currently has about 331× as many peak concurrent Steam players as Dungeon Team — 661 vs 2.
Discord members
- BitCraft Online
- 101.2kDown 1.0%
- Dungeon Team
- 430Down 1.1%
BitCraft Online currently has about 235× as many Discord members as Dungeon Team — 101,229 vs 430.
Reddit members
- BitCraft Online
- 4.6kUp 0.8%
- Dungeon Team
- 47
BitCraft Online currently has about 97× as many subreddit members as Dungeon Team — 4,570 vs 47.
Twitch viewers
- BitCraft Online
- 70Down 69%
- Dungeon Team
- —
BitCraft Online currently has 70 live Twitch viewers; no comparable data is tracked for Dungeon Team.
YouTube subscribers
- BitCraft Online
- 16.5k
- Dungeon Team
- 12
BitCraft Online currently has about 1375× as many YouTube subscribers as Dungeon Team — 16,500 vs 12.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 7k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Dungeon Team
Dungeon Team is estimated to have 5 – 18 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


