Head to head
BitCraft Online vs Bunny Mahjo
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~29.6k | Down 1.6% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Bunny Mahjo
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4 | |
| August 2026 | ~4 | |
| July 2026 | ~4 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 428Down 40%
- Bunny Mahjo
- 0
BitCraft Online currently has 428 peak concurrent Steam players, while Bunny Mahjo has 0.
Discord members
- BitCraft Online
- 100.5kDown 0.9%
- Bunny Mahjo
- —
BitCraft Online currently has 100,497 Discord members; no comparable data is tracked for Bunny Mahjo.
Reddit members
- BitCraft Online
- 4.6kUp 0.6%
- Bunny Mahjo
- —
BitCraft Online currently has 4,591 subreddit members; no comparable data is tracked for Bunny Mahjo.
Twitch viewers
- BitCraft Online
- 26Down 40%
- Bunny Mahjo
- —
BitCraft Online currently has 26 live Twitch viewers; no comparable data is tracked for Bunny Mahjo.
YouTube subscribers
- BitCraft Online
- 16.5k
- Bunny Mahjo
- —
BitCraft Online currently has 16,500 YouTube subscribers; no comparable data is tracked for Bunny Mahjo.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 1k – 5k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Bunny Mahjo
Bunny Mahjo is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


